Affiliation:
1. School of Distance Education, Universiti Sains Malaysia, Malaysia
2. Institute of Humanities, Mykolo Romerio University
3. National Poison Centre & School of Pharmaceutical Sciences, Universiti Sains Malaysia, Malaysia
Abstract
Purpose – This mixed-method study investigated the ways smartphone apps promote students’ interaction, collaboration and learning performance.
Methodology – A total of 160 respondents from a Lithuanian university were identified using convenience sampling. A survey was conducted to explore the frequent activities involving interaction, collaboration and learning performance. Focus group interviews were also conducted to determine the apps used in their interactions.
Findings – The quantitative results suggest that the smartphone apps promote students' interaction, collaboration and improved learning performance. Qualitative results indicate three types of apps that are commonly used for interactions by the undergraduates in Lithuania, namely educational, communication and entertainment apps.
Significance – The findings suggest that the instructions can play a constructive role in mediating the learners’ interactions on smartphone apps. As such, the study creates space for instructors to further craft pedagogical practices to better account for learners’ access to smartphone apps. It is hoped that this study will provide a path for educational solutions for instructors and practitioners.
Keywords: smartphone, apps, higher institutions, interaction, collaboration.
Publisher
UUM Press, Universiti Utara Malaysia
Subject
Education,General Psychology,Cultural Studies
Cited by
3 articles.
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