Gamification Acceptance for Learners with Different E-Skills
Author:
Publisher
Society for Research and Knowledge Management
Subject
Education
Link
http://ijlter.org/index.php/ijlter/article/download/1941/pdf
Cited by 19 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. The multidimensional influence structure of college students’ online gamified learning engagement: a hybrid design based on QCA-SEM;Heliyon;2024-08
2. Impact of Gamification Elements for Student Acceptance on Gamification-enhanced Learning;Proceedings of the 2024 10th International Conference on Frontiers of Educational Technologies;2024-06-14
3. The Application of an Unplugged and Low-Cost Children’s Coding Education Tool in a Gamification Context;Pertanika Journal of Social Sciences and Humanities;2024-06-10
4. Using ML to Predict User Satisfaction with ICT Technology for Educational Institution Administration;Information;2024-04-12
5. Measuring Acceptance Levels of Webcast-Based E-Learning to Improve Remote Learning Quality Using Technology Acceptance Model;Journal of information and communication convergence engineering;2024-03-31
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