1. BINMORE, K. (2007). Playing for real: A text on game theory. Oxford University Press.
2. BOWLING, M., BURCH, N., JOHANSON, M., & TAMMELIN, O. (2003). Solving heads-up limit Texas hold'em. In Proceedings of the 18th International Joint Conference on Artificial Intelligence (IJCAI).
3. CHAUDHURI S., KANNAN S., MAJUMDAR R., and MICHAEL J. (2017) Game Theory in AI, Logic, and Algorithms, Dagstuhl Reports, Vol. 7, Issue 3, pp. 27–32 Wooldridge Dagstuhl Reports Schloss Dagstuhl – Leibniz-Zentrum für Informatik, Dagstuhl Publishing, Germany
4. COHEN-SOLAL, Q., (2020) “Learning to Play Two-Player Perfect-Information Games without Knowledge, https://arxiv.org/abs/2008.01188
5. DARRYL C., (2003). Enhancing gameplay: challenges for artificial intelligence in digital games.