Affiliation:
1. Design Lab, Sydney School of Architecture, Design and Planning, The University of Sydney, Sydney, NSW 2006, Australia
Abstract
Augmented reality (AR) has the potential to fundamentally change how people engage with increasingly interactive urban environments. However, many challenges exist in designing and evaluating these new urban AR experiences, such as technical constraints and safety concerns associated with outdoor AR. We contribute to this domain by assessing the use of virtual reality (VR) for simulating wearable urban AR experiences, allowing participants to interact with future AR interfaces in a realistic, safe and controlled setting. This paper describes two wearable urban AR applications (pedestrian navigation and autonomous mobility) simulated in VR. Based on a thematic analysis of interview data collected across the two studies, we find that the VR simulation successfully elicited feedback on the functional benefits of AR concepts and the potential impact of urban contextual factors, such as safety concerns, attentional capacity, and social considerations. At the same time, we highlight the limitations of this approach in terms of assessing the AR interface’s visual quality and providing exhaustive contextual information. The paper concludes with recommendations for simulating wearable urban AR experiences in VR.
Funder
Australian Government Research Training Program (RTP) Scholarship
Subject
Computer Networks and Communications,Computer Science Applications,Human-Computer Interaction,Neuroscience (miscellaneous)
Reference88 articles.
1. A survey of augmented reality;Azuma;Presence Teleoperators Virtual Environ.,1997
2. Paavilainen, J., Korhonen, H., Alha, K., Stenros, J., Koskinen, E., and Mayra, F. (2017, January 6–11). The Pokémon GO experience: A location-based augmented reality mobile game goes mainstream. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA.
3. The road to ubiquitous consumer augmented reality systems;Azuma;Hum. Behav. Emerg. Technol.,2019
4. A systematic review of 10 years of augmented reality usability studies: 2005 to 2014;Dey;Front. Robot. AI,2018
5. The challenge of making augmented reality work outdoors;Azuma;Mix. Real. Merging Real Virtual Worlds,1999
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献