Improving Social and Personal Rhythm Dysregulation in Young and Old Adults with Bipolar Disorder: Post-Hoc Analysis of a Feasibility Randomized Controlled Trial Using Virtual Reality-Based Intervention

Author:

Sancassiani Federica1,Perra Alessandra1ORCID,Kurotschka Peter K.2ORCID,Kalcev Goce3ORCID,Galetti Alessia1,Zaccheddu Rosanna1,Locci Aurora1,Piludu Federica1,Di Natale Lorenzo45,De Lorenzo Valerio56,Fornaro Michele7ORCID,Nardi Antonio Egidio8ORCID,Primavera Diego1

Affiliation:

1. Department of Medical Sciences and Public Health, University of Cagliari, 09124 Cagliari, Italy

2. Department of General Practice, University Hospital Würzburg, 12459 Würzburg, Germany

3. The National Alliance for Neuromuscular Diseases and Neuroscience GANGLION Skopje, 1000 Skopje, North Macedonia

4. IDEGO Digital Psychology Society, 00197 Rome, Italy

5. CEREBRUM VR, 00197 Rome, Italy

6. Department of Systems Medicine, University of Tor Vergata, 00133 Rome, Italy

7. Section of Psychiatry, Department of Neuroscience, Reproductive Science and Odontostomatology, Federico II University of Naples, 80138 Naples, Italy

8. Institute of Psychiatry, Federal University of Rio de Janeiro, Rio de Janeiro 21941-901, Brazil

Abstract

Introduction: Rehabilitative interventions employing technology play a crucial role in bipolar disorder (BD) treatment. The study aims to appraise the virtual reality (VR)-based cognitive remediation (CR) and the interpersonal rhythm approaches to treatment outcomes of BD across different age groups. Methods: Post-hoc analysis of a 12-week randomizedcontrolled cross-over feasibility trial involving people with mood disorders (BD, DSM-IV) aged 18–75 years old: thirty-nine exposed to the experimental VR-based CR vs 25 waiting list controls. People with BD relapse, epilepsy or severe eye diseases (due to the potential VR risks exposure) were excluded. Biological Rhythms Interview of Assessment in Neuropsychiatry (BRIAN) was used to measure the outcome. Results: Cases and controls did not statistically significantly differ in age and sex distributions. Personal rhythm scores improved over the study follow-up in the experimental vs the control group (APC = 8.7%; F = 111.9; p < 0.0001), both in young (18–45 years) (APC = 5.5%; F = 70.46; p < 0.0001) and, to a lesser extent, older (>46 years) adults (APC = 10.5%; F = 12.110; p = 0.002). Conclusions: This study observed improved synchronization of personal and social rhythms in individuals with BD after a virtual reality cognitive remediation intervention, particularly in social activity, daily activities, and chronotype, with greater benefits in the younger population.

Funder

Fondazione di Sardegna

Publisher

MDPI AG

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