JudgED: Comparison between Kickboxing Referee Performance at a Novel Serious Game for Judging Improvement and at World Championships

Author:

Hoelbling Dominik12ORCID,Salmhofer Andre1,Gencoglu Cebrail3ORCID,Baranyi René14ORCID,Pinter Karl12,Özbay Serhat3ORCID,Ulupinar Süleyman3ORCID,Ozkara Abdullah Bora5ORCID,Grechenig Thomas1

Affiliation:

1. Research Group for Industrial Software (INSO), TU Wien, 1040 Vienna, Austria

2. Research Industrial Systems Engineering (RISE), Concorde Business Park F, 2320 Schwechat, Austria

3. Department of Physical Education and Sport, Faculty of Sport Sciences, Erzurum Technical University, Erzurum 25070, Turkey

4. Human & Digital, 1040 Vienna, Austria

5. Department of Physical Education, Karadeniz Technical University, Trabzon 61080, Turkey

Abstract

The particular responsibility of referees in combat sports lies in their decision-making to enforce the rules of the sport, which requires considerable experience and a multitude of skills, including perception, categorization, memory processing, and information integration. As a cost-effective alternative to in-tournament training, this research aims to evaluate the novel video-based serious game called “JudgED” to train martial arts referees’ decision-making processes through immediate feedback. The effectiveness of the JudgED game was assessed by (a) measuring decision accuracy and specific reaction time, (b) calculating a theoretical probability of correct scoring, and (c) comparing these results with real competition judging agreement data. A field study was conducted to analyze the performance of 16 kickboxing referees. The study involved two video-based tests in the serious game. The performance data for JudgED were obtained via a procedure that compares the players’ inputs in the serious game with expert-defined decisions. The results were compared to real-competition data gathered through qualitative analysis of kickboxing fights (n = 400 fights/1200 bouts) at the WAKO World Championships 2021. The findings showed an average decision accuracy of 43.011% and an average reaction time of 1.022 s. For further comparison, binominal distribution for the probability of correct final decisions (between 15.3% and 67.2%) in JudgED and Fleiss’ Kappa interrater reliability for JudgED (Ring: κ = 0.371; Tatami: κ = 0.398; p < 0.001) and tournament decisions (by bout: κ = 0.114; by fight κ = 0.063; by outcome κ = 0.166; p < 0.001) were calculated. The results suggest that more training is required to improve referee decision accuracy, and JudgED bears the potential to work as a suitable supporting system.

Publisher

MDPI AG

Subject

Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science

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