Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework

Author:

Guzmán Diego E.1,Rengifo Carlos F.2ORCID,García-Cena Cecilia E.3ORCID

Affiliation:

1. Doctorado en Ciencias de la Electrónica, Universidad del Cauca, Calle 5 No. 4-70, Popayán 190002, Cauca, Colombia

2. Departamento de Electrónica, Instrumentación y Control, Universidad del Cauca, Calle 5 No. 4-70, Popayán 190002, Cauca, Colombia

3. Escuela Técnica Superior de Ingeniería y Diseño Industrial, Centro de Automática y Robótica, Universidad Politécnica de Madrid, C/Ronda de Valencia 3, 28012 Madrid, Spain

Abstract

This paper presents a conceptual framework for the development of serious games aimed at cognitive rehabilitation in older adults. Following Jabareen’s methodology, a literature review was conducted to identify concepts and theories that are relevant in this field. The resulting framework comprises the use of virtual reality, integration of physical activity, incorporation of social interaction features, adaptability of difficulty levels, and customization of game content. The interconnections between these concepts and underlying cognitive theories, such as the cognitive reserve hypothesis and the scaffolding theory of aging and cognition, are highlighted. As we are in the early stages of our research, our goal is to introduce and test novel interpretations of current knowledge within this conceptual framework. Additionally, the practical implications of the conceptual framework are discussed, including its strengths and limitations, as well as its relevance for future research and clinical practice in the field of cognitive rehabilitation. It is hoped that this framework will provide a guide for the design and implementation of effective interventions to improve cognitive health and well-being in the older adult population.

Publisher

MDPI AG

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