Flying a Quadcopter—An Audio Entertainment and Training Game for the Visually Impaired
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Published:2023-06-02
Issue:11
Volume:13
Page:6769
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ISSN:2076-3417
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Container-title:Applied Sciences
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language:en
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Short-container-title:Applied Sciences
Author:
Ivascu Silviu1ORCID, Moldoveanu Florica1ORCID, Moldoveanu Alin1ORCID, Morar Anca1, Tugulea Ana-Maria1, Asavei Victor1ORCID
Affiliation:
1. Computer Science, University Politehnica, 060042 Bucharest, Romania
Abstract
With the increase in the number of sensory substitution devices, the engineering community is confronted with a new challenge: ensuring user training in safe virtual environments before using these devices in real-life situations. We developed a game that uses an original sonification model, which, although not specific to a certain substitution device, can be an effective means of training for orientation in space based on audio stimuli. Thus, the game is not only a means of entertainment for visually impaired (VI) people but also one of training for the use of assistive devices. The game design and audio design are original contributions by the authors. The sonification model, which is crucial for a game dedicated to visually impaired people, is described in detail, both at the user and the implementation level. For better immersion, special sound design techniques have been used, such as ambisonic recordings and impulse response (IR) recordings. The game has been improved gradually, especially the sonification model, based on users’ feedback.
Funder
Romanian National Authority for Scientific Research
Subject
Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science
Reference39 articles.
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Cited by
2 articles.
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