Affiliation:
1. Faculty of Psychology, Complutense University of Madrid, 28223 Madrid, Spain
2. University Clinic of Psychology, Complutense University of Madrid, 28223 Madrid, Spain
Abstract
Background: Video game playing (VGP) is an increasingly common leisure activity among children and adolescents, although in some cases, it is accompanied by problems due to misuse. Method: A sample of 2884 children and adolescents aged between 12 and 20, representative of the Community of Madrid (Spain), were studied using a cluster analysis to explore the existence of cognitive patterns associated with engagement, attitudes, and concurrent cognitions. We also explored the relationship between these patterns and problematic VGP, using the 2173 gamers as a reference. Results: The concurrent cognitions were not qualitatively different between the problematic users and the others. High engagement and high activation of concurrent cognitions (intensity and frequency) showed the greatest relationship with problematic VGP. Conclusions: The results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged.
Funder
Spanish Ministry of Economy
Subject
Health, Toxicology and Mutagenesis,Public Health, Environmental and Occupational Health
Reference49 articles.
1. Which health-related problems are associated with problematic video-gaming or social media use in adolescents?;Kleiboer;Clin. Neuropsychiatry,2017
2. Pontes, H.M., Király, O., Demetrovics, Z., and Griffiths, M.D. (2014). The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: The development of the IGD-20 Test. PLoS ONE, 9.
3. Interpersonal dependency and online gaming addiction;Blinka;J. Behav. Addict.,2016
4. Problematic Internet use and problematic online gaming are not the same: Findings from a large nationally representative adolescent sample;Griffiths;Cyberpsychol. Behav. Soc. Netw.,2014
5. Regular gaming behavior and internet gaming disorder in European adolescents: Results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates;Janikian;Eur. Child Adolesc. Psychiatry,2015