Health Consequences of Intensive E-Gaming: A Systematic Review

Author:

Shen Yinhao1,Cicchella Antonio12ORCID

Affiliation:

1. International College of Football, Tongji University, Shanghai 200092, China

2. Department for Quality-of-Life Studies, University of Bologna, 47921 Rimini, Italy

Abstract

The aim of this review is to examine the links among the different factors that determine harmful or even deadly events in professional and semiprofessional intensive Esports players. Cases of serious injuries or even death in young (<35 years old) male professional Esports players are reported every year. Fatalities and injuries in professional Esports players (PEGS) have only affected male players, and these events have mostly been concentrated in Asia. Studies in the literature have reported several causes and mechanisms of injuries. Links between injuries and previous comorbidities have emerged from the extant literature; obesity and/or metabolic disorders, seizures (associated with overstimulation of the eyes), heart malfunctions, high basal and abrupt increases in systolic blood pressure (SBP), prolonged stress, and poor posture have been associated with injuries. Several clinical signs have been identified and the question emerges whether or not self-regulation by Esports associations or public health authorities is necessary.

Publisher

MDPI AG

Subject

Health, Toxicology and Mutagenesis,Public Health, Environmental and Occupational Health

Reference70 articles.

1. (2022, May 22). Engagement with eSports in Selected Countries Worldwide in 2020, by Country. Available online: https://www.statista.com/statistics/1250078/eSportss-engagement-by-country/.

2. Sport-related hand injury: A new perspective of Esports;Geoghegan;J. Hand Surg. Eur.,2019

3. AOASM Position Statement on ESports, Active Video Gaming, and the Role of the Sports Medicine Physician;Franks;Clin. J. Sport Med.,2022

4. Elsam, S. (2022, December 20). Esports Medal Inclusion for 2022 Asian Games Put on Hold. The Esports Observer. Available online: https://esportsobserver.com/esports-asian-games-medals-on-hold/.

5. Disordered gaming in eSports: Comparing professional and non-professional gamers;Guilera;Addict. Behav.,2022

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3