Efficacy of the Use of Exergames in Promoting the Mental Health of the Elderly: Protocol of a Systematic Review

Author:

Lima Andreia12ORCID,Moreira Maria Teresa13ORCID,Ferreira Maria Salomé4ORCID,Parola Vítor5ORCID,Sampaio Francisco16ORCID,Nóbrega Maria do Perpétuo7ORCID,Fernandes Carla16ORCID

Affiliation:

1. CINTESIS@RISE, Nursing School of Porto (ESEP), 4200-072 Porto, Portugal

2. Institute of Research, Innovation and Development Fernando Pessoa Foundation, Faculty of Medicine, University of Porto (FMUP), 4200-319 Porto, Portugal

3. Institute of Research, Innovation and Development Fernando Pessoa Foundation, 4200-253 Porto, Portugal

4. The Health Sciences Research Unit: Nursing (UICISA: E), Nursing School of Viana do Castelo, 4900-347 Viana do Castelo, Portugal

5. The Health Sciences Research Unit: Nursing (UICISA: E), Nursing School of Coimbra (ESEnfC), Portugal Centre for Evidence-Based Practice, A Joanna Briggs Institute Centre of Excellence, 3000-232 Coimbra, Portugal

6. Nursing School of Porto (ESEP), 4200-072 Porto, Portugal

7. Nursing School, University of São Paulo, São Paulo 05508-220, Brazil

Abstract

Background: Scientific and technological advancements have significantly impacted our daily lives, and it is not easy to imagine living without their benefits. However, elderly individuals may experience limited access to these resources, impeding their autonomy. To address this, the use of exergames has been proposed to promote the mental health and socialization of older people. This study aims to systematically review the effectiveness of exergames in promoting older people’s mental health and socialization. Methods: The Joanna Briggs Institute’s recommended methodology will be used for a systematic review. Databases relevant to the research topic, such as those regarding gerontologic care, aged rehabilitation, geriatric games, video games, play and playthings, mental health, anxiety, depression, stress, and physiological factors, will be searched for experimental and quasi-experimental studies, as well as randomized studies with and without control groups. Results: The systematic literature review will synthesize findings on the effectiveness of exergames in promoting mental health and socialization in the elderly population. Conclusions: Exergames may have the potential to effectively improve the mental health and socialization of the elderly population. Identifying which exergames are most effective for these purposes is important to inform the provision of healthcare to this population.

Publisher

MDPI AG

Reference27 articles.

1. Silva, P.A., Bermúdez i Badia, S., and Cameirão, M.S. (2021). Proceedings of Fifth International Congress on Information and Communication Technology, ICICT 2020, Springer.

2. Fernandes, C., Lima, A., Magalhães, B., Santos, C., Ribeiro, D., Gonçalves, F., Campos, J., Gomes, J., Silva, M., and Lourenço, M. (2022). Integrar Inovação Tecnológica e Jogos em Saúde, ADITGames. [1st ed.].

3. Exergaming Theories: A Literature Review;Kooiman;Int. J. Game Based Learn.,2015

4. The contribution of Nintendo Wii Fit series in the field of health: A systematic review and meta-analysis;Tripette;Peer J.,2017

5. Effects of using Nintendo Wii™ exergames in older adults: A review of the literature;Chao;J. Aging Health,2015

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