Affiliation:
1. Fakultät Informatik, Hochschule Kempten, 87435 Kempten, Germany
Abstract
Computing Shapley values for large cooperative games is an NP-hard problem. For practical applications, stochastic approximation via permutation sampling is widely used. In the context of machine learning applications of the Shapley value, the concept of antithetic sampling has become popular. The idea is to employ the reverse permutation of a sample in order to reduce variance and accelerate convergence of the algorithm. We study this approach for the Shapley and Banzhaf values, as well as for the Owen value which is a solution concept for games with precoalitions. We combine antithetic samples with established stratified sampling algorithms. Finally, we evaluate the performance of these algorithms on four different types of cooperative games.
Funder
the Bavarian Ministry of Science and Arts
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