Abstract
The use of dynamic, three-dimensional software with virtual reality offers new possibilities for the teaching and learning of geometry. We explore the effects of introducing the immersive virtual reality software NeoTrie VR in real classes. Within a Design Research framework, we present qualitative observational data to report how the collaboration among a software development company, university researchers, and schools produces improvements in the design and updating of the software; the geometrical content, representations, and mathematical activity that students have access to as well as the way teachers conceive and manage the teaching of geometry.
Funder
Ministerio de Ciencia e Innovación
Junta de Andalucía
Subject
General Mathematics,Engineering (miscellaneous),Computer Science (miscellaneous)
Cited by
14 articles.
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