Affiliation:
1. Department of Computer Science & Engineering, Yuhan University, Bucheon 14780, Republic of Korea
2. Department of Electrical and Computer Engineering, Inha University, Incheon 22212, Republic of Korea
Abstract
The extended reality (XR) environment demands high-performance computing and data processing capabilities, while requiring continuous technological development to enable a real-time integration between the physical and virtual worlds for user interactions. XR systems have traditionally been deployed in local environments primarily because of the need for the real-time collection of user behavioral patterns. On the other hand, these XR systems face limitations in local deployments, such as latency issues arising from factors, such as network bandwidth and GPU performance. Consequently, several studies have examined cloud-based XR solutions. While offering centralized management advantages, these solutions present bandwidth, data transmission, and real-time processing challenges. Addressing these challenges necessitates reconfiguring the XR environment and adopting new approaches and strategies focusing on network bandwidth and real-time processing optimization. This paper examines the computational complexities, latency issues, and real-time user interaction challenges of XR. A system architecture that leverages edge and fog computing is proposed to overcome these challenges and enhance the XR experience by efficiently processing input data, rendering output content, and minimizing latency for real-time user interactions.
Funder
National Research Foundation of Korea
Subject
Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science
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