Abstract
When planning lunar rover missions, it is important to develop intuition and driving skills for unfamiliar environments before incurring the costs of reaching the moon. Simulators make it possible to operate in environments that have the physical characteristics of target locations without the expense of extensive physical tests. This paper proposes a motion simulation and human–computer interaction system based on a parallel mechanism to realize high-fidelity manned lunar rover simulations. The system consists of an interactive operating platform and a lunar surface simulation environment based on Unity3D. To make the 6-DOF platform simulate the posture changes of the rover, we improved the motion simulation algorithm. We designed a posture adjustment system and built virtual sensors to help astronauts perceive the lunar environment. Finally, this paper discusses the method for the realization of the multi-channel human–computer interaction system; astronauts can interactively control the rover through five channels. Experiments show that this system can realize high-fidelity rover simulation and improve the efficiency of human-computer interaction.
Funder
National Natural Science Foundation of China
Subject
Fluid Flow and Transfer Processes,Computer Science Applications,Process Chemistry and Technology,General Engineering,Instrumentation,General Materials Science
Cited by
2 articles.
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