An Investigation of the Use of Augmented Reality in Public Art

Author:

Young Tamlyn12,Marshall Mark T.2ORCID

Affiliation:

1. Limerick School of Art & Design, Technological University of the Shannon, V94 KX22 Limerick, Ireland

2. Interaction Design Centre, University of Limerick, V94 T9PX Limerick, Ireland

Abstract

Augmented reality offers many artistic possibilities when it comes to the creation of place-based public artworks. In this paper, we present a series of works around the topic of augmented reality (AR) art and place-based storytelling, including the use of walking as a creative method, a series of workshops with emerging artists, public AR art collaborations and a study to examine user experience when interacting with such artworks. Our findings from these works show the potential of integrating augmented reality with public physical artworks and offer guidance to artists and AR developers on how to expand this potential. For artists, we show the importance of the space in which the artwork will be placed and provide guidance on how to work with the space. For developers, we find that there is a need to create tools that work with artists’ existing practices and to investigate how to expand augmented reality past the limitations of site- or piece-specific apps.

Publisher

MDPI AG

Subject

Computer Networks and Communications,Computer Science Applications,Human-Computer Interaction,Neuroscience (miscellaneous)

Reference41 articles.

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3. Ariel, G. (2023, June 12). How AR Can Make Us Feel More Connected to the World 2018. Available online: https://www.ted.com/talks/galit_ariel_how_ar_can_make_us_feel_more_connected_to_the_world.

4. Jin, J. (2023, August 02). New Poetics of Augmented Space: Re-Conceptualise Augmented Space Based on Fundamentals of Augmented Reality. Available online: https://www.researchgate.net/publication/319472206_New_Poetics_of_Augmented_Space_Re-conceptualise_Augmented_Space_Based_on_Fundamentals_of_Augmented_Reality.

5. Layar-Ed Places: Using Mobile Augmented Reality to Tactically Reengage, Reproduce, and Reappropriate Public Space;Liao;New Media Soc.,2015

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