Quantitative Comparison of Hand Kinematics Measured with a Markerless Commercial Head-Mounted Display and a Marker-Based Motion Capture System in Stroke Survivors

Author:

Casile Antonino12ORCID,Fregna Giulia3,Boarini Vittorio24,Paoluzzi Chiara5,Manfredini Fabio56ORCID,Lamberti Nicola5ORCID,Baroni Andrea56ORCID,Straudi Sofia56ORCID

Affiliation:

1. Department of Biomedical and Dental Sciences and Morphofunctional Imaging, University of Messina, 98122 Messina, Italy

2. Center of Translational Neurophysiology of Speech and Communication (CTNSC), Istituto Italiano di Tecnologia (IIT), 44121 Ferrara, Italy

3. Doctoral Program in Translational Neurosciences and Neurotechnologies, University of Ferrara, 44121 Ferrara, Italy

4. Department of Mathematics and Computer Science, University of Ferrara, 44121 Ferrara, Italy

5. Department of Neuroscience and Rehabilitation, University of Ferrara, 44121 Ferrara, Italy

6. Department of Neuroscience, Ferrara University Hospital, 44124 Ferrara, Italy

Abstract

Upper-limb paresis is common after stroke. An important tool to assess motor recovery is to use marker-based motion capture systems to measure the kinematic characteristics of patients’ movements in ecological scenarios. These systems are, however, very expensive and not readily available for many rehabilitation units. Here, we explored whether the markerless hand motion capabilities of the cost-effective Oculus Quest head-mounted display could be used to provide clinically meaningful measures. A total of 14 stroke patients executed ecologically relevant upper-limb tasks in an immersive virtual environment. During task execution, we recorded their hand movements simultaneously by means of the Oculus Quest’s and a marker-based motion capture system. Our results showed that the markerless estimates of the hand position and peak velocity provided by the Oculus Quest were in very close agreement with those provided by a marker-based commercial system with their regression line having a slope close to 1 (maximum distance: mean slope = 0.94 ± 0.1; peak velocity: mean slope = 1.06 ± 0.12). Furthermore, the Oculus Quest had virtually the same sensitivity as that of a commercial system in distinguishing healthy from pathological kinematic measures. The Oculus Quest was as accurate as a commercial marker-based system in measuring clinically meaningful upper-limb kinematic parameters in stroke patients.

Funder

Ministry of University and Research (MUR), National Recovery and Resilience Plan

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry

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