Elementary Teachers’ Perceptions and Enactment of Supplemental, Game-Enhanced Fraction Intervention
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Published:2023-10-24
Issue:11
Volume:13
Page:1071
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ISSN:2227-7102
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Container-title:Education Sciences
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language:en
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Short-container-title:Education Sciences
Author:
Hunt Jessica1ORCID, Taub Michelle2, Duarte Alejandra1, Bentley Brianna1, Womack-Adams Kelly1, Marino Matthew2ORCID, Holman Kenneth2, Kuhlman Adrian1
Affiliation:
1. College of Education, North Carolina State University, Raleigh, NC 27695, USA 2. College of Community Innovation and Education, University of Central Florida, Orlando, FL 32816, USA
Abstract
Curricula enhanced through the use of digital games can benefit students in their interest and learning of Science, Technology, Engineering, and Mathematics (STEM) concepts. Elementary teachers’ likelihood to embrace and use game-enhanced instructional approaches with integrity in mathematics has not been extensively studied. In this study, a sequential mixed methods design was employed to investigate the feasibility of a game-enhanced supplemental fraction curriculum in elementary classrooms, including how teachers implemented the curriculum, their perspectives and experiences as they used it, and their students’ resulting fraction learning and STEM interest. Teachers implemented the supplemental curriculum with varying adherence but had common experiences throughout their implementation. Teachers expressed experiences related to (1) time, (2) curriculum being too different, and (3) too difficult for students. Their strategies to handle those phenomena varied. Teachers that demonstrated higher adherence to the game-enhanced supplemental fraction curriculum had students that displayed higher STEM interest and fraction learning. While this study helps to better understand elementary teachers’ experiences with game-enhanced mathematics curricula, implications for further research and program development are also discussed.
Funder
US National Science Foundation
Subject
Public Administration,Developmental and Educational Psychology,Education,Computer Science Applications,Computer Science (miscellaneous),Physical Therapy, Sports Therapy and Rehabilitation
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