Can Video Games Promote Moral Cognition? Supporting Epistemic Play in Papers, Please through Dialogue

Author:

Cabellos Beatriz1ORCID,Pozo Juan-Ignacio2

Affiliation:

1. Cardenal Cisneros Higher Education Center, Calle del General Díaz Porlier, 58, 28006 Madrid, Spain

2. Department of Basic Psychology, Faculty of Psychology, Autonomous University of Madrid, 28049 Madrid, Spain

Abstract

Research shows an increasing interest in video game use for educational purposes. However, their use does not always give rise to positive learning, particularly when moral learning is analysed. This result can be explained since video games promote pragmatic goals aimed at success. Therefore, we believe that to facilitate moral learning, it is necessary to promote a moral cognition focus on epistemic goals oriented towards reflection on the actions and events that take place in the game. To identify if epistemic goals can promote moral cognition with a video game, we used Papers, Please. In this game, players take on the role of a customs officer who should face moral dilemmas related to allowing immigrants to cross the border into their country. We analysed the dialogues and decisions made by 12 pairs of students through a category system. The dialogue between players facilitated greater moral activation compared to studies that analysed spontaneous play. In addition, we identified that the game mechanics that promoted moral conflicts between players fostered more moral dialogue. Likewise, when the players empathised with the immigrants, the moral dialogue was more frequent. Therefore, we believe that these characteristics should be considered when designing educational practices using video games to promote moral cognition.

Funder

Ministry of Science and Innovation of Spain

Autonomous University of Madrid

Publisher

MDPI AG

Subject

Public Administration,Developmental and Educational Psychology,Education,Computer Science Applications,Computer Science (miscellaneous),Physical Therapy, Sports Therapy and Rehabilitation

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