1. Chen, Y.-L., Hsu, C.-C., Lin, C.-Y., and Hsu, H.-H. (2022). Robot-Assisted Language Learning: Integrating Artificial Intelligence and Virtual Reality into English Tour Guide Practice. Educ. Sci., 12.
2. Luić, L., and Škoda, J. (2020, January 9–10). Challenges of digital age curriculum convergence. Proceedings of the 13th annual International Conference of Education, Research and Innovation, Online Conference.
3. How is the use of technology in education evaluated? A systematic review;Lai;Comput. Educ.,2019
4. Bonwell, C.C., and James, A.E. (2023, December 05). Active Learning: Creating Excitement in the Classroom, Available online: https://eric.ed.gov/?id=ED336049.
5. Bransford, J.D., Brown, A.L., and Cocking, R.R. (2000). How People Learn: Brain, Mind, Experience, and School, National Academies Press.