Abstract
Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games. In order to motivate and facilitate English as second language (ESL) learning of first year of Bachillerato (year 12) students at a public high school in the Region of Murcia (Spain) and following an action research methodology, we design, implement and evaluate a role-playing game, which consists of the creation and management of a company, The Tik Tok School. The results confirm that students felt more comfortable speaking in English because they were more motivated. They also state that during the experience they were more focused on learning rather than winning the game and that they prefer a gamification approach over traditional settings. Furthermore, they have been participating constantly using more English than Spanish. After the data analysis, we conclude that this methodology positively impacts motivation and the acquisition of a second language.
Subject
Public Administration,Developmental and Educational Psychology,Education,Computer Science Applications,Computer Science (miscellaneous),Physical Therapy, Sports Therapy and Rehabilitation
Cited by
5 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. How Does Gamified L2 Learning Enhance Motivation and Engagement;Fostering Foreign Language Teaching and Learning Environments With Contemporary Technologies;2024-02-09
2. Gamification in the Learning Process of English Vocabulary;Lecture Notes in Networks and Systems;2024
3. A Review in E-Learning Context: Gamification Elements for Language Learning;2023 International Conference on Technology, Engineering, and Computing Applications (ICTECA);2023-12-20
4. Gamification in Education: A Literature Review;The World of Games: Technologies for Experimenting, Thinking, Learning;2023
5. Preface for the Special Issue “Trends in Educational Gamification: Challenges and Learning Opportunities”;Education Sciences;2022-03-04