Characterizing Child–Computer–Parent Interactions during a Computer-Based Coding Game for 5- to 7-Year-Olds
Author:
Affiliation:
1. The Hill School, Pottstown, PA 19464, USA
2. NASA Johnson Space Center, Houston, TX 77058, USA
3. School of Universal Computing, Construction, and Engineering Education, Florida International University, Miami, FL 33199, USA
Abstract
Funder
National Science Foundation
Publisher
MDPI AG
Subject
Public Administration,Developmental and Educational Psychology,Education,Computer Science Applications,Computer Science (miscellaneous),Physical Therapy, Sports Therapy and Rehabilitation
Link
https://www.mdpi.com/2227-7102/13/2/164/pdf
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2. Resnick, M. (2006). Play = Learning: How Play Motivates and Enhances Children’s Cognitive and Social-Emotional Growth, Oxford University Press.
3. Resnick, M. (2007, January 13). All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition, Washington, DC, USA.
4. Computational thinking;Wing;Commun. ACM,2006
5. Thinking about computational thinking;Lu;ACM SIGCSE Bull.,2009
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