Is GBL Good for Teachers? A Game for Teachers on How to Foster Students’ Self-Regulated Learning

Author:

Persico Donatella1ORCID,Manganello Flavio1ORCID,Passarelli Marcello1ORCID,Pozzi Francesca1ORCID

Affiliation:

1. Istituto per le Tecnologie Didattiche, Consiglio Nazionale delle Ricerche, 16149 Genova, Italy

Abstract

This explorative case study investigates a game-based approach to the professional development of in-service teachers in Self-Regulated Learning. The impact of this approach was assessed in terms of acceptance of the game, knowledge gain and changes in teachers’ beliefs concerning the importance of nine design principles that can be adopted to foster the development of students’ SRL skills. Our findings suggest that the game-based approach adopted in this study was well-accepted, with Wilcoxon tests revealing that the mean rating is significantly different from the median point of the scale for all items measured after game use. As for teachers’ learning gains and changes in beliefs, a questionnaire submitted to participants before and after the gameplay showed significant changes in knowledge and a more varied but generally positive trend in terms of changes in beliefs. Thus, the study’s findings advocate for increased dedication to researching and experimenting with the incorporation of games in teacher professional development, potentially extending these efforts to other educational domains.

Funder

SuperRED project

Publisher

MDPI AG

Subject

Public Administration,Developmental and Educational Psychology,Education,Computer Science Applications,Computer Science (miscellaneous),Physical Therapy, Sports Therapy and Rehabilitation

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