Assessment of Supporting Visual Learning Technologies in the Immersive VET Cyber-Physical Learning Model

Author:

Veber Matej1ORCID,Pesek Igor2ORCID,Aberšek Boris2ORCID

Affiliation:

1. School Centre Celje, Pot na Lavo 22, 3000 Celje, Slovenia

2. Faculty of Natural Science and Mathematics, University of Maribor, Koroška Cesta 160, 2000 Maribor, Slovenia

Abstract

Humanity faces diverse technological, societal, and sociological challenges. Digitalization is being integrated into every aspect of our lives. Technologies are developing rapidly and the ways in which we live and learn are changing. Young people are acquiring information and learning in a different way than in the recent past. Education systems are no longer keeping up with the development of technology. Education systems need to adapt and introduce technologies that motivate students and ultimately contribute to higher learning goals. To this end, we need to develop modern learning models that support education and technological development. In previous research, we developed and evaluated a state-of-the-art learning model, the CPLM. We built on this with a new study, in which we assessed the difference between the cognitive activities of attention and meditation in students during the viewing of a classical educational video, a 360° video, and an AR app on a screen. We found that the 360° video had the greatest impact on students’ attention and is consequently suitable for initially motivating students in the proposed learning model. We made a proposal for a modern educational model and possibilities for further research.

Publisher

MDPI AG

Subject

Public Administration,Developmental and Educational Psychology,Education,Computer Science Applications,Computer Science (miscellaneous),Physical Therapy, Sports Therapy and Rehabilitation

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