The Journey to Making ‘Digital Technology’ Education a Community Learning Venture

Author:

Carroll Fiona1ORCID,Faruque Rumana1,Hewage Chaminda1ORCID,Bentotahewa Vibhushinie1,Meace Sophie1

Affiliation:

1. Cardiff School of Technologies, Cardiff Met University, Llandaff Campus, Western Avenue, Cardiff CF5 2YB, UK

Abstract

Technology has become an integral part of our educational systems, and its importance in our schools cannot be overstated. However, digital skills, unlike other literacy skills, such as reading, writing, and numeracy, still have many discontinuities between how children use them at home versus in school. Therefore, in Wales (UK), digital skills are being promoted as part of the Digital Competence Framework (DCF) and feature highly in the new Curriculum for Wales (2022). Moreover, the new Digital Technology General Certificate of Secondary Education (GCSE) in Wales has been introduced to provide learners with the opportunity to gain a qualification that builds digital skills, knowledge, and understanding. However, this also brings many challenges for teachers, such as a lack of confidence, knowledge, and training, as well as a lack of resources and fear of change, to name a few. These challenges, in turn, have an impact on pupils’ motivation and performance, as well as parents’ ability to support their children. This paper presents a qualitative case study on the development of a new digital technology learning community for primary and secondary school pupils, their teachers, and parents in Blaenau Gwent, Wales (UK). Firstly, the paper will provide insight into what was required to establish an effective learning community, including ensuring engagement and buy-in from all stakeholders. Secondly, through the description, analysis, and interpretation of findings from two studies, the paper will highlight the impact of the DTLSN learning community on teachers and pupils in Blaenau Gwent, especially in terms of their learning and teaching.

Funder

UK Community Renewal

Publisher

MDPI AG

Subject

Public Administration,Developmental and Educational Psychology,Education,Computer Science Applications,Computer Science (miscellaneous),Physical Therapy, Sports Therapy and Rehabilitation

Reference24 articles.

1. Johnson, A.M., Jacovina, M.E., Russell, D.G., and Soto, C.M. (2016). Adaptive Educational Technologies for Literacy Instruction, Routledge.

2. “Together we are better”: Professional learning networks for teachers;Trust;Comput. Educ.,2016

3. HWB (2023, March 11). Digital Competence Framework, Available online: https://hwb.gov.wales/curriculum-for-wales/cross-curricular-skills-frameworks/digital-competence-framework.

4. WJEC (2023, March 11). GCSE Digital Technology. Available online: https://www.wjec.co.uk/qualifications/digital-technology-gcse.

5. Using a critical reflection process to create an effective learning community in the workplace;Walker;Nurse Educ. Today,2013

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