A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films

Author:

Cheng Wanqiu1,Wang Xuefei1,Zou Jiahui1,Li Mingxuan1,Tian Feng12

Affiliation:

1. Shanghai Film Academy, Shanghai University, Shanghai 200072, China

2. Shanghai Film Special Effects Engineering Technology Research Center, Shanghai University, Shanghai 200072, China

Abstract

This paper presents a cognitive psychology experiment to explore the differences between 2D and virtual reality (VR) film editing techniques. We recruited sixteen volunteers to view a range of different display modes and edit types of experimental material. An electroencephalogram (EEG) was recorded simultaneously while the participants watched. Subjective results showed that the VR mode reflects higher load scores, particularly in the effort dimension. Different editing types have no effect on subjective immersion scores. The VR mode elicited stronger EEG energy, with differences concentrated in the occipital, parietal, and central regions. On the basis of this, visual evoked potential (VEP) analyses were conducted, and the results indicated that VR mode triggered greater spatial attention, while editing in 2D mode induced stronger semantic updating and active understanding. Furthermore, we found that while the effect of different edit types in both display modes is similar, cross-axis editing triggered greater cognitive violations than continuity editing, which could serve as scientific theoretical support for the development of future VR film editing techniques.

Funder

National Social Science Fund of China

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry

Reference45 articles.

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3. Gardies, R. (2007). Comprendre le Cinéma et les Images, Armand Colin.

4. Directing for Cinematic Virtual Reality: How the traditional film director’s craft applies to immersive environments and notions of presence;Mateer;J. Media Pract.,2017

5. Ijäs, N. (2016). Transitioning Between Worlds Editing and Pre-production in Cinematic Virtual Reality. [Master’s Thesis, Aalto University of Art, Design and Architecture].

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