User-Centered Software Design: User Interface Redesign for Blockly–Electron, Artificial Intelligence Educational Software for Primary and Secondary Schools

Author:

Cen Chenghong1ORCID,Luo Guang1,Li Lujia1,Liang Yilin1,Li Kang2ORCID,Jiang Tan1ORCID,Xiong Qiang3

Affiliation:

1. School of Fine Arts, South China Normal University, Guangzhou 510631, China

2. College of Communication & Media Sciences, Zayed University, Abu Dhabi 144534, United Arab Emirates

3. He Xiangning College of Art and Design, Zhongkai University of Agriculture and Engineering, Guangzhou 510225, China

Abstract

According to the 2021 and 2022 Horizon Report, AI is emerging in all areas of education, in various forms of educational aids with various applications, and is carving out a similarly ubiquitous presence across campuses and classrooms. This study explores a user-centered approach used in the design of the AI educational software by taking the redesign of the user interface of AI educational software Blockly–Electron as an example. Moreover, by analyzing the relationship between the four variables of software usability, the abstract usability is further certified so as to provide ideas for future improvements to the usability of AI educational software. User-centered design methods and attribution analysis are the main research methods used in this study. The user-centered approach was structured around four phases. Overall, seventy-three middle school students and five teachers participated in the study. The USE scale will be used to measure the usability of Blockly–Electron. Five design deliverables and an attribution model were created and discovered in the linear relationship between Ease of Learning, Ease of Use, Usefulness and Satisfaction, and Ease of use as a mediator variable, which is significantly different from the results of previous regression analysis for the USE scale. This study provides a structural user-centered design methodology with quantitative research. The deliverables and the attribution model can be used in the AI educational software design. Furthermore, this study found that usefulness and ease of learning significantly affect the ease of use, and ease of use significantly affects satisfaction. Based on this, the usability will be further concretized to facilitate the production of software with greater usability.

Publisher

MDPI AG

Subject

Management, Monitoring, Policy and Law,Renewable Energy, Sustainability and the Environment,Geography, Planning and Development,Building and Construction

Reference59 articles.

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2. EDUCAUSE (2023, February 08). 2021 EDUCAUSE Horizon Report Teaching and Learning Edition. Available online: https://library.educause.edu/-/media/files/library/2021/4/2021hrteachinglearning.pdf?la=en&hash=C9DEC12398593F297CC634409DFF4B8C5A60B36E.

3. EDUCAUSE (2023, February 08). 2022 EDUCAUSE Horizon Report Teaching and Learning Edition. Available online: https://library.educause.edu/-/media/files/library/2022/4/2022hrteachinglearning.pdf?la=en&hash=6F6B51DFF485A06DF6BDA8F88A0894EF9938D50B.

4. Aims for cultivating students’ key competencies based on artificial intelligence education in China;Huang;Educ. Inf. Technol.,2021

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