Urban Green Spaces and Mental Well-Being: A Systematic Review of Studies Comparing Virtual Reality versus Real Nature

Author:

Liang Liyuan1ORCID,Gobeawan Like2ORCID,Lau Siu-Kit3ORCID,Lin Ervine Shengwei3,Ang Kai Keng14ORCID

Affiliation:

1. Institute for Infocomm Research, Agency for Science, Technology and Research (A*STAR), 1 Fusionopolis Way, Singapore 138632, Singapore

2. Institute of High Performance Computing, Agency for Science, Technology and Research (A*STAR), 1 Fusionopolis Way, Singapore 138632, Singapore

3. Department of Architecture, College of Design and Engineering, National University of Singapore, Singapore 117575, Singapore

4. College of Computing and Data Science, Nanyang Technological University, 50 Nanyang Ave., Singapore 639798, Singapore

Abstract

Increasingly, urban planners are adopting virtual reality (VR) in designing urban green spaces (UGS) to visualize landscape designs in immersive 3D. However, the psychological effect of green spaces from the experience in VR may differ from the actual experience in the real world. In this paper, we systematically reviewed studies in the literature that conducted experiments to investigate the psychological benefits of nature in both VR and the real world to study nature in VR anchored to nature in the real world. We separated these studies based on the type of VR setup used, specifically, 360-degree video or 3D virtual environment, and established a framework of commonly used standard questionnaires used to measure the perceived mental states. The most common questionnaires include Positive and Negative Affect Schedule (PANAS), Perceived Restorativeness Scale (PRS), and Restoration Outcome Scale (ROS). Although the results from studies that used 360-degree video were less clear, results from studies that used 3D virtual environments provided evidence that virtual nature is comparable to real-world nature and thus showed promise that UGS designs in VR can transfer into real-world designs to yield similar physiological effects.

Funder

Agency for Science, Technology and Research

Publisher

MDPI AG

Reference64 articles.

1. To Go Where No Man Has Gone before: Virtual Reality in Architecture, Landscape Architecture and Environmental Planning;Portman;Comput. Environ. Urban Syst.,2015

2. The Role of Virtual Reality in Improving Neighborhood Park Design: A Comparative Study of Virtual Reality and Traditional Approaches;Arar;Int. J. Geoherit. Parks,2024

3. Gao, T., Liang, H., Chen, Y., and Qiu, L. (2019). Comparisons of Landscape Preferences through Three Different Perceptual Approaches. Int. J. Environ. Res. Public Health, 16.

4. Chen, J.Y.C., and Fragomeni, G. (2019). Virtual Nature: A Psychologically Beneficial Experience, Springer International Publishing.

5. Virtual Reality Greenspaces: Does Level of Immersion Affect Directed Attention Restoration in VR Environments?;Dillon;J—Multidiscip. Sci. J.,2022

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3