Efficacy of a Virtual Reality Rehabilitation Protocol Based on Art Therapy in Patients with Stroke: A Single-Blind Randomized Controlled Trial

Author:

Tieri Gaetano12,Iosa Marco23ORCID,Fortini Antonio4,Aghilarre Federica4,Gentili Federico4,Rubeca Cristiano4,Mastropietro Tommaso3,Antonucci Gabriella23ORCID,De Giorgi Roberto4

Affiliation:

1. Virtual Reality & Digital Neuroscience Lab, Department of Law and Digital Society, Unitelma Sapienza University, 00161 Rome, Italy

2. IRCCS Santa Lucia Foundation, 00179 Rome, Italy

3. Department of Psychology, University Sapienza of Rome, 00185 Rome, Italy

4. Casa di Cura Nomentana Hospital, Fonte Nuova, 00013 Rome, Italy

Abstract

Background: Art therapy has a long history of applications in cognitive and motor rehabilitation. More recently, a growing body of scientific literature has highlighted the potential of virtual reality in neurorehabilitation, though it has focused more on the technology itself than on the principles adopted in digital scenarios. Methods: This study is a single-blind randomized controlled trial conducted on 40 patients with stroke, comparing conventional therapy (physical therapy for the upper and lower limbs, for posture and balance, cognitive therapy, occupational therapy, speech therapy, and specific therapy for swallowing, bowel, and bladder dysfunctions) to a protocol in which the upper limb physical therapy was substituted with art therapy administered by means of virtual reality exploiting the so-called Michelangelo effect. Results: After 12 sessions, patients in the virtual art therapy group showed a significantly greater improvement in independence in activities of daily living, as assessed by the Barthel Index (interaction of time and group: p = 0.001). Significant differences were also found in terms of upper limb muscle strength (Manual Muscle Test, p < 0.01) and reduction in spasticity (Ashworth scale, p = 0.007) in favor of the experimental group. In the virtual art therapy group, the effectiveness of the intervention was significantly correlated with patient participation (Pittsburgh Rehabilitation Participation Scale: R = 0.41), patient satisfaction (R = 0.60), and the perceived utility of the intervention by the therapist (R = 0.43). Conclusions: These findings support the efficacy of virtual art therapy leveraging the Michelangelo effect. Further studies should also focus on cognitive domains that could benefit from this type of approach.

Funder

Sapienza University

Publisher

MDPI AG

Reference46 articles.

1. De Pasquale, P., Bonanno, M., Mojdehdehbaher, S., Quartarone, A., and Calabrò, R.S. (2024). The Use of Head-Mounted Display Systems for Upper Limb Kinematic Analysis in Post-Stroke Patients: A Perspective Review on Benefits, Challenges and Other Solutions. Bioengineering, 11.

2. Cochrane review: Virtual reality for stroke rehabilitation;Laver;Eur. J. Phys. Rehabil. Med.,2012

3. Virtual reality for stroke rehabilitation: An abridged version of a Cochrane review;Laver;Eur. J. Phys. Rehabil. Med.,2015

4. Virtual reality technology;Burdea;Presence Teleoper. Virtual Environ.,2003

5. Virtual reality in cognitive and motor rehabilitation: Facts, fiction and fallacies;Tieri;Exp. Rev. Med. Dev.,2018

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