Abstract
Computational models of the basal ganglia (BG) provide a mechanistic account of different phenomena observed during reinforcement learning tasks performed by healthy individuals, as well as by patients with various nervous or mental disorders. The aim of the present work was to develop a BG model that could represent a good compromise between simplicity and completeness. Based on more complex (fine-grained neural network, FGNN) models, we developed a new (coarse-grained neural network, CGNN) model by replacing layers of neurons with single nodes that represent the collective behavior of a given layer while preserving the fundamental anatomical structures of BG. We then compared the functionality of both the FGNN and CGNN models with respect to several reinforcement learning tasks that are based on BG circuitry, such as the Probabilistic Selection Task, Probabilistic Reversal Learning Task and Instructed Probabilistic Selection Task. We showed that CGNN still has a functionality that mirrors the behavior of the most often used reinforcement learning tasks in human studies. The simplification of the CGNN model reduces its flexibility but improves the readability of the signal flow in comparison to more detailed FGNN models and, thus, can help to a greater extent in the translation between clinical neuroscience and computational modeling.
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