Developing a Virtual World for an Open-House Event: A Metaverse Approach
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Published:2023-03-27
Issue:4
Volume:15
Page:124
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ISSN:1999-5903
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Container-title:Future Internet
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language:en
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Short-container-title:Future Internet
Author:
Samarnggoon Keattikorn1ORCID, Grudpan Supara1, Wongta Noppon1, Klaynak Konlawat2
Affiliation:
1. Digital Game Department, College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, Thailand 2. Animation and Visual Effect Department, College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, Thailand
Abstract
The concept of a metaverse, a virtual world that offers immersive experiences, has gained widespread interest in recent years. Despite the hype, there is still a gap in its practical application, especially in the realm of education. This study presents the design and implementation of a metaverse tailored to the needs of education. The goal of this paper is to demonstrate the feasibility of such a system and evaluate its effectiveness. It is crucial to understand the architecture and implementation of a metaverse to effectively customise it for educational purposes. To assess user experience, a field study was conducted, collecting data through questionnaires and qualitative feedback. The results show that users were pleased with the features, player experience, and ease of use.
Subject
Computer Networks and Communications
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