Acceptability, Feasibility, and Effectiveness of Immersive Virtual Technologies to Promote Exercise in Older Adults: A Systematic Review and Meta-Analysis

Author:

Doré Benjamin1ORCID,Gaudreault Alex1,Everard Gauthier12ORCID,Ayena Johannes C.12,Abboud Ahmad12ORCID,Robitaille Nicolas3,Batcho Charles Sebiyo12ORCID

Affiliation:

1. Department of Rehabilitation, Faculty of Medicine, Laval University, Quebec, QC G1V 0A6, Canada

2. Center for Interdisciplinary Research in Rehabilitation and Social Integration (Cirris), Centre Intégré Universitaire de Santé et de Services Sociaux de la Capitale Nationale (CIUSSS-CN), Quebec, QC G1M 2S8, Canada

3. Alborea, Quebec, QC G1V 0A6, Canada

Abstract

Context: This review aimed to synthesize the literature on the acceptability, feasibility, and effectiveness of immersive virtual technologies to promote physical exercise in older people. Method: We performed a literature review, based on four databases (PubMed, CINAHL, Embase, and Scopus; last search: 30 January 2023). Eligible studies had to use immersive technology with participants aged 60 years and over. The results regarding acceptability, feasibility, and effectiveness of immersive technology-based interventions in older people were extracted. The standardized mean differences were then computed using a random model effect. Results: In total, 54 relevant studies (1853 participants) were identified through search strategies. Concerning the acceptability, most participants reported a pleasant experience and a desire to use the technology again. The average increase in the pre/post Simulator Sickness Questionnaire score was 0.43 in healthy subjects and 3.23 in subjects with neurological disorders, demonstrating this technology’s feasibility. Regarding the effectiveness, our meta-analysis showed a positive effect of the use of virtual reality technology on balance (SMD = 1.05; 95% CI: 0.75–1.36; p < 0.001) and gait outcomes (SMD = 0.7; 95% CI: 0.14–0.80; p < 0.001). However, these results suffered from inconsistency and the number of trials dealing with these outcomes remains low, calling for further studies. Conclusions: Virtual reality seems to be well accepted by older people and its use with this population is feasible. However, more studies are needed to conclude its effectiveness in promoting exercise in older people.

Funder

the Center for Interdisciplinary Research in Rehabilitation and Social Integration

MITACS

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry

Reference97 articles.

1. World Heath Organization (2020, November 18). Ageing and Health. Available online: https://www.who.int/fr/news-room/fact-sheets/detail/ageing-and-health.

2. A systematic look at an old problem;Kirkwood;Nature,2008

3. The effect of eHealth-based falls prevention programmes on balance in people aged 65 years and over living in the community: Protocol for a systematic review of randomised controlled trials;Ambrens;BMJ Open,2020

4. Balance and gait in the elderly: A contemporary review;Osoba;Laryngoscope Investig. Otolaryngol.,2019

5. Impact of falling on social participation and social support trajectories in a middle-aged and elderly European sample;Pin;SSM Popul. Health,2016

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3