Modeling Theory of Mind in Dyadic Games Using Adaptive Feedback Control

Author:

Freire Ismael T.1ORCID,Arsiwalla Xerxes D.2ORCID,Puigbò Jordi-Ysard2,Verschure Paul1

Affiliation:

1. Donders Institute for Brain, Cognition and Behaviour, Radboud University, 6525 AJ Nijmegen, The Netherlands

2. Department of Information and Communication Technologies, Universitat Pompeu Fabra, 08018 Barcelona, Spain

Abstract

A major challenge in cognitive science and AI has been to understand how intelligent autonomous agents might acquire and predict the behavioral and mental states of other agents in the course of complex social interactions. How does such an agent model the goals, beliefs, and actions of other agents it interacts with? What are the computational principles to model a Theory of Mind (ToM)? Deep learning approaches to address these questions fall short of a better understanding of the problem. In part, this is due to the black-box nature of deep networks, wherein computational mechanisms of ToM are not readily revealed. Here, we consider alternative hypotheses seeking to model how the brain might realize a ToM. In particular, we propose embodied and situated agent models based on distributed adaptive control theory to predict the actions of other agents in five different game-theoretic tasks (Harmony Game, Hawk-Dove, Stag Hunt, Prisoner’s Dilemma, and Battle of the Exes). Our multi-layer control models implement top-down predictions from adaptive to reactive layers of control and bottom-up error feedback from reactive to adaptive layers. We test cooperative and competitive strategies among seven different agent models (cooperative, greedy, tit-for-tat, reinforcement-based, rational, predictive, and internal agents). We show that, compared to pure reinforcement-based strategies, probabilistic learning agents modeled on rational, predictive, and internal phenotypes perform better in game-theoretic metrics across tasks. The outlined autonomous multi-agent models might capture systems-level processes underlying a ToM and suggest architectural principles of ToM from a control-theoretic perspective.

Funder

European Union’s Horizon 2020 research and innovation programme

European Union’s Horizon EIC Grants 2021

Publisher

MDPI AG

Subject

Information Systems

Reference61 articles.

1. Does the chimpanzee have a theory of mind?;Premack;Behav. Brain Sci.,1978

2. Does the autistic child have a “theory of mind”?;Leslie;Cognition,1985

3. The infant’s theory of self-propelled objects;Premack;Cognition,1990

4. Lanctot, M., Zambaldi, V., Gruslys, A., Lazaridou, A., Tuyls, K., Pérolat, J., Silver, D., and Graepel, T. (2017, January 4–9). A unified game-theoretic approach to multiagent reinforcement learning. Proceedings of the Advances in Neural Information Processing Systems, Long Beach, CA, USA.

5. Lerer, A., and Peysakhovich, A. (2018). Learning social conventions in markov games. arXiv.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3