Can Brain–Computer Interfaces Replace Virtual Reality Controllers? A Machine Learning Movement Prediction Model during Virtual Reality Simulation Using EEG Recordings

Author:

Kritikos Jacob1ORCID,Makrypidis Alexandros1ORCID,Alevizopoulos Aristomenis2,Alevizopoulos Georgios3,Koutsouris Dimitris4ORCID

Affiliation:

1. Department of Bioengineering, Imperial College London, London SW7 2BX, UK

2. School of Medicine, National and Kapodistrian University of Athens, 11527 Athens, Greece

3. Psychiatric Clinic, Agioi Anargyroi General Oncological Hospital of Kifissia, 14564 Athens, Greece

4. School of Electrical and Computer Engineering, National Technical University of Athens, 15772 Athens, Greece

Abstract

Brain–Machine Interfaces (BMIs) have made significant progress in recent years; however, there are still several application areas in which improvement is needed, including the accurate prediction of body movement during Virtual Reality (VR) simulations. To achieve a high level of immersion in VR sessions, it is important to have bidirectional interaction, which is typically achieved through the use of movement-tracking devices, such as controllers and body sensors. However, it may be possible to eliminate the need for these external tracking devices by directly acquiring movement information from the motor cortex via electroencephalography (EEG) recordings. This could potentially lead to more seamless and immersive VR experiences. There have been numerous studies that have investigated EEG recordings during movement. While the majority of these studies have focused on movement prediction based on brain signals, a smaller number of them have focused on how to utilize them during VR simulations. This suggests that there is still a need for further research in this area in order to fully understand the potential for using EEG to predict movement in VR simulations. We propose two neural network decoders designed to predict pre-arm-movement and during-arm-movement behavior based on brain activity recorded during the execution of VR simulation tasks in this research. For both decoders, we employ a Long Short-Term Memory model. The study’s findings are highly encouraging, lending credence to the premise that this technology has the ability to replace external tracking devices.

Publisher

MDPI AG

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