Readers Theater in Desktop VR: A Pilot Study with Grade Nine Students

Author:

Peschke Linda1,Kiani Anna2,Massler Ute2,Müller Wolfgang1ORCID

Affiliation:

1. Department of Media and Education Management, University of Education Weingarten, 88250 Weingarten, Germany

2. English Department, University of Education Weingarten, 88250 Weingarten, Germany

Abstract

Appropriate techniques for promoting reading fluency are difficult to implement in the classroom. There is little time to provide students with individualized feedback on reading aloud or to motivate them to do so. In this context, Virtual Reality (VR) can be beneficial for learning because it allows for individualized feedback and for increasing learner engagement. Studies that analyze established methods of language learning in VR at school are thus far lacking. Therefore, this pilot study is one of the first to analyze student acceptance of reading fluency training in desktop VR at a secondary school. The interview guide was developed in accordance with the Technology Acceptance Model. The desktop VR environment is web-based and provides individual and collaborative opportunities for training reading fluency, giving, and receiving feedback, and deepening content understanding of reading texts. To analyze the acceptance of the desktop VR environment, five guided interviews were conducted. The results reveal that despite various technical challenges within the VR environment, students not only accepted but also appreciated the reading fluency training in VR. The integration of established concepts of reading fluency training in foreign language classrooms has great potential as an additional value in addressing the challenges of face-to-face instruction.

Funder

Baden-Wuerttemberg Ministry of Science, Research and Arts

Publisher

MDPI AG

Reference46 articles.

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5. Massler, U., Gantikow, A., Haake, S., Müller, W., and Lopes, C. (2019, January 3–4). GameLet: Fostering Oral Reading Fluency with a Gamified, Media-Based Approach. Proceedings of the European Conference on Games Based Learning; Southern Denmark, Denmark.

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