Just Play Cognitive Modern Board and Card Games, It’s Going to Be Good for Your Executive Functions: A Randomized Controlled Trial with Children at Risk of Social Exclusion

Author:

Moya-Higueras Jorge123ORCID,Solé-Puiggené Marina13,Vita-Barrull Nuria13ORCID,Estrada-Plana Verónica13ORCID,Guzmán Núria4,Arias Sara5,Garcia Xesca6,Ayesa-Arriola Rosa278ORCID,March-Llanes Jaume13ORCID

Affiliation:

1. Department of Psychology, Sociology and Social Work, Faculty of Education, Psychology and Social Work, University of Lleida, 25001 Lleida, Spain

2. Centro de Investigación Biomédica en Red de Salud Mental (CIBERSAM), Instituto de Salud Carlos III, 28029 Madrid, Spain

3. Institut de Desenvolupament Social i Territorial (INDEST), 25001 Lleida, Spain

4. Atención, Familia, Infancia, Mayores (AFIM21), 04005 Almería, Spain

5. Redes Cooperativa, 28025 Madrid, Spain

6. Asociación PROSEC Promotora Social, 25002 Lleida, Spain

7. Research Group on Mental Illnesses, Valdecilla Biomedical Research Institute (IDIVAL), 39011 Santander, Spain

8. Department of Molecular Biology, School of Medicine, University of Cantabria, 39011 Santander, Spain

Abstract

Modern board and card games are usually used for leisure. Few studies have focused on the type of game played in vulnerable populations. Therefore, the main aim of this study was to test the effectiveness of playing modern board and card games to enhance updating, inhibition, and flexibility in children at risk of social exclusion using games that activated specific basic executive functions. We developed a quadruple-blind randomized clinical trial during the COVID-19 pandemic. Sixty-eight participants (7–12 years old) were divided into two experimental groups: 35 children played games that directly activated basic executive functions, and 33 played games that directly triggered other cognitive domains. The primary statistical analysis consisted of mixed models. We found significant time effects in cognitive flexibility and inhibition and, to a lesser extent, in working memory in both gaming groups. We analyzed the cognitive profile of the games and found that all the games activated basic executive functions significantly, irrespective of the experimental group. Therefore, it is possible that playing any type of modern board and card game (excluding games with a high incidence of luck) could be beneficial for children at risk of social exclusion.

Funder

Game in Lab—Innovation Factory and Libellud Foundation

Agència de Gestió d’Ajuts Universitaris i de Recerca de la Generalitat de Catalunya

Center for Biomedical Research Network on Mental Health (CIBERSAM), Instituto de Salud Carlos III

Publisher

MDPI AG

Subject

Pediatrics, Perinatology and Child Health

Reference75 articles.

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2. Knizia, R. (2023, August 24). Bee Alert [Abejitas Zum Zum]. Mercurio Distribuciones. Available online: https://mercurio.com.es/abejitas-zum-zum.html.

3. Engelstein, G., and Shalev, I. (2022). Building Blocks of Tabletop Game Design, CRC Press.

4. Sousa, M., Zagalo, N., and Oliveira, A.P. (2021, January 17–20). Mechanics or Mechanisms: Defining Differences in Analog Games to Support Game Design. Proceedings of the 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark.

5. Woods, S. (2019). Eurogames. The Design, Culture and Play of Modern European Board Games, McFarland & Company, Inc.

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