Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental Study

Author:

Tannoubi Amayra12ORCID,Ouergui Ibrahim13ORCID,Srem-Sai Medina4,Hagan John Elvis56ORCID,Quansah Frank7ORCID,Azaiez Fairouz289

Affiliation:

1. High Institute of Sport and Physical Education of Kef, University of Jendouba, El Kef 7100, Tunisia

2. Group for the Study of Development and Social Environment, Faculty of Human and Social Science of Sfax, Sfax 3000, Tunisia

3. Research Unit: Sports Science, Health and Movement, UR22JS01, University of Jendouba, El Kef 7100, Tunisia

4. Department of Health, Physical Education, Recreation and Sports, University of Education, Winneba P.O. Box 25, Ghana

5. Department of Health, Physical Education and Recreation, University of Cape Coast, Cape Coast PMB TF0494, Ghana

6. Neurocognition and Action-Biomechanics-Research Group, Faculty of Psychology and Sports Science, Bielefeld University, Postfach 10 01 31, 33501 Bielefeld, Germany

7. Department of Educational Foundations, University of Education, Winneba P.O. Box 25, Ghana

8. Department of Education, Higher Institute of Sport, and Physical Education of Gafsa, University of Gafsa, Gafsa 2100, Tunisia

9. Postgraduate School of Public Health, Department of Health Sciences, University of Genoa, 16126 Genoa, Italy

Abstract

(1) Objective: This is a quasi-experimental study that investigated the effect of four weeks of training sessions using video modeling (VM) on individual and collective technical skills in young novice basketball players. (2) Method: 20 players were equally assigned to either a control group (CG, n = 10; 12 ± 0.7 years) or a video modeling group (VMG, n = 10; 12.5 ± 0.5 years; visualizing videos before each session) were assessed before and after the four-week training period using the Basketball Skill Test of the American Alliance for Health, Physical Education, Recreation and Dance for individual techniques and three vs. three small-sided games for collective aspects. (3) Results: For the passing test, VMG induced higher performance than CG (p = 0.021; d = 0.87). For offensive balls post-intervention, higher values were recorded for VMG compared to CG (p = 0.003; d = 1.81). In addition, the number of attack balls index post-intervention was higher for VMG compared to CG (p = 0.001; d = 0.28). For losing the ball, VMG induced lower values than CG after the training intervention (p < 0.001; d = −3.23). The efficiency index was higher post-training compared to pre-training for VMG (p = 0.013; d = 1.24). (4) Conclusion: The study highlighted the importance of using video modeling as an effective strategy to improve technical skills and collective performance in novice young basketball players.

Funder

Bielefeld University, Germany

Publisher

MDPI AG

Subject

Pediatrics, Perinatology and Child Health

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