Author:
Wang Gang,Ren Gang,Hong Xinye,Peng Xun,Li Wenbin,O’Neill Eamonn
Abstract
Augmented reality (AR) technologies can blend digital and physical space and serve a variety of applications intuitively and effectively. Specifically, wearable AR enabled by optical see-through (OST) AR head-mounted displays (HMDs) might provide users with a direct view of the physical environment containing digital objects. Besides, users could directly interact with three-dimensional (3D) digital artefacts using freehand gestures captured by OST HMD sensors. However, as an emerging user interaction paradigm, freehand interaction with OST AR still requires further investigation to improve user performance and satisfaction. Thus, we conducted two studies to investigate various freehand selection design aspects in OST AR, including target placement, size, distance, position, and haptic feedback on the hand and body. The user evaluation results indicated that 40 cm might be an appropriate target distance for freehand gestural selection. A large target size might lower the selection time and error rate, and a small target size could minimise selection effort. The targets positioned in the centre are the easiest to select, while those in the corners require extra time and effort. Furthermore, we discovered that haptic feedback on the body could lead to high user preference and satisfaction. Based on the research findings, we conclude with design recommendations for effective and comfortable freehand gestural interaction in OST AR.
Funder
Fujian Social Science Planning Projects
Xiamen Educational Science 13th Five-Year Plan
Fujian Educational Science Project
Reference83 articles.
1. A Survey of Augmented Reality;Billinghurst;Found. Trends -Hum.-Comput. Interact.,2015
2. A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays;Grubert;IEEE Trans. Vis. Comput. Graph.,2018
3. Fitts’ Law as a Research and Design Tool in Human-Computer Interaction;MacKenzie;Hum.–Comput. Interact.,1992
4. Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts’ law research in HCI;Soukoreff;Int. J.-Hum.-Comput. Stud.,2004
5. Po, B.A., Fisher, B.D., and Booth, K.S. (2004, January 24–29). Mouse and Touchscreen Selection in the Upper and Lower Visual Fields. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI ’04, Vienna, Austria.
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献