Abstract
Occlusion over ear surfaces results in performance degradation of ear registration and recognition systems. In this paper, we propose an occlusion-resistant three-dimensional (3D) ear recognition system consisting of four primary components: (1) an ear detection component, (2) a local feature extraction and matching component, (3) a holistic matching component, and (4) a decision-level fusion algorithm. The ear detection component is implemented based on faster region-based convolutional neural networks. In the local feature extraction and matching component, a symmetric space-centered 3D shape descriptor based on the surface patch histogram of indexed shapes (SPHIS) is used to generate a set of keypoints and a feature vector for each keypoint. Then, a two-step noncooperative game theory (NGT)-based method is proposed. The proposed symmetric game-based method is effectively applied to determine a set of keypoints that satisfy the rigid constraints from initial keypoint correspondences. In the holistic matching component, a proposed variant of breed surface voxelization is used to calculate the holistic registration error. Finally, the decision-level fusion algorithm is applied to generate the final match scores. Evaluation results from experiments conducted show that the proposed method produces competitive results for partial occlusion on a dataset consisting of natural and random occlusion.
Subject
Physics and Astronomy (miscellaneous),General Mathematics,Chemistry (miscellaneous),Computer Science (miscellaneous)
Cited by
9 articles.
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