Exploring Students’ Opinion towards Integration of Learning Games in Higher Education Subjects and Improved Soft Skills—A Comparative Study in Poland and Romania

Author:

Toader Cosmina-Simona1ORCID,Brad Ioan1,Rujescu Ciprian Ioan1ORCID,Dumitrescu Carmen-Simona1ORCID,Sîrbulescu Elena Claudia2,Orboi Manuela Dora2,Pașcalău Raul3,Zajdel Małgorzata4,Michalcewicz-Kaniowska Małgorzata4ORCID,Gavrilă Codruța5

Affiliation:

1. Department of Management and Rural Development, Faculty of Management and Rural Tourism, University of Life Sciences “King Mihai I” from Timișoara, Calea Aradului No. 119, 300645 Timisoara, Romania

2. Department of Economics and Financing of the Company, Faculty of Management and Rural Tourism, University of Life Sciences “King Mihai I” from Timișoara, Calea Aradului No. 119, 300645 Timisoara, Romania

3. Faculty of Agriculture, University of Life Sciences “King Mihai I” from Timișoara, Calea Aradului No. 119, 300645 Timisoara, Romania

4. Department of Economics and Marketing, Faculty of Management, Bydgoszcz University of Science and Technology, Fordońska 430 Street, 85-790 Bydgoszcz, Poland

5. Department of Teacher Training, University of Life Sciences “King Mihai I” from Timișoara, Calea Aradului No. 119, 300645 Timisoara, Romania

Abstract

This study aimed to explore and compare Polish and Romanian students’ opinions towards the integration of learning games in Higher Education subjects and to highlight the improved soft skills by participating in learning games. This article reports the results of a quantitative study that was designed to explore and compare the opinions of 103 students from 2 universities towards the integration of learning games in the Project Management subject. The students ranked 71 items found in the questionnaire in 7 scale questions. The items are presented in the form of skills that can be developed by participating in educational games and aspects that are important in Project Management. In the analysis of the data, the T test—two sample test—was used, and the nonparametric Wilcoxon rank-sum test, using the SAS Studio application to assess whether the average responses are different between the two groups (α = 0.05). There were significant differences in the case of some items related to the skills that can be developed by participating in two educational games (communication, empathy, awareness, problem-solving, work productivity, and time management), but also items that help students understand the importance of some aspects related to Project Management after participation in educational games (work productivity, team dimension, time management, and following request).

Publisher

MDPI AG

Subject

Management, Monitoring, Policy and Law,Renewable Energy, Sustainability and the Environment,Geography, Planning and Development,Building and Construction

Reference67 articles.

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2. Conditions and Potential for Remote Student Teaching;Modrzynski;Eur. Res. Stud. J.,2020

3. World Economic Forum (2022, October 10). The Future of Jobs Report 2020. Available online: https://www3.weforum.org/docs/WEF_Future_of_Jobs_2020.pdf.

4. Zajdel, M., Michalcewicz-Kaniowska, M., Modrzynski, P., Komarnicka, A., and Modrzynska, J. (2021). Conditions and Determinants of Distance Education for Students during the COVID-19 Pandemic—Evaluation in the Kuyavia-Pomerania Region in Poland. Sustainability, 13.

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