Curriculum Reinforcement Learning Based on K-Fold Cross Validation

Author:

Lin ZeyangORCID,Lai Jun,Chen Xiliang,Cao Lei,Wang Jun

Abstract

With the continuous development of deep reinforcement learning in intelligent control, combining automatic curriculum learning and deep reinforcement learning can improve the training performance and efficiency of algorithms from easy to difficult. Most existing automatic curriculum learning algorithms perform curriculum ranking through expert experience and a single network, which has the problems of difficult curriculum task ranking and slow convergence speed. In this paper, we propose a curriculum reinforcement learning method based on K-Fold Cross Validation that can estimate the relativity score of task curriculum difficulty. Drawing lessons from the human concept of curriculum learning from easy to difficult, this method divides automatic curriculum learning into a curriculum difficulty assessment stage and a curriculum sorting stage. Through parallel training of the teacher model and cross-evaluation of task sample difficulty, the method can better sequence curriculum learning tasks. Finally, simulation comparison experiments were carried out in two types of multi-agent experimental environments. The experimental results show that the automatic curriculum learning method based on K-Fold cross-validation can improve the training speed of the MADDPG algorithm, and at the same time has a certain generality for multi-agent deep reinforcement learning algorithm based on the replay buffer mechanism.

Funder

National Natural Science Foundation of China

National Defense Scientific Research Program

Publisher

MDPI AG

Subject

General Physics and Astronomy

Reference30 articles.

1. Foglino, F., Christakou, C.C., and Gutierrez, R.L. (2019). Curriculum learning for cumulative return maximization. arXiv.

2. Mnih, V., Kavukcuoglu, K., and Silver, D. (2013). Playing atari with deep reinforcement learning. arXiv.

3. Curriculum-guided hindsight experience replay;Fang;Adv. Neural Inf. Process. Syst.,2019

4. Mastering the game of Go with deep neural networks and tree search;Silver;Nature,2016

5. Palmer, G., Tuyls, K., and Bloembergen, D. (2017). Lenient multi-agent deep reinforcement learning. arXiv.

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3