Exploring the Psychological Nexus of Virtual and Augmented Reality on Physical Activity in Older Adults: A Rapid Review

Author:

Chirico Andrea1ORCID,Avellone Marco1,Palombi Tommaso1ORCID,Alivernini Fabio1ORCID,Alessandri Guido2ORCID,Filosa Lorenzo2,Pistella Jessica1ORCID,Baiocco Roberto1ORCID,Lucidi Fabio1ORCID

Affiliation:

1. Department of Psychology Development and Socialization Processes, Sapienza University of Rome, 00185 Rome, Italy

2. Department of Psychology, Sapienza University of Rome, 00185 Rome, Italy

Abstract

With the global population of older adults projected to double to 2.1 billion by 2050, it becomes crucial to promote healthy aging to alleviate the associated disease burden. In this context, technology, particularly virtual reality (VR) and augmented reality (AR), has garnered attention for its potential to augment physical activity in older adults. These immersive technologies offer interactive and enjoyable exercise experiences, making physical activity more appealing. However, the effectiveness of these interventions is not solely attributed to technology itself but is deeply intertwined with psychological processes. This rapid review examines the effectiveness of VR and AR interventions in enhancing physical exercise among healthy older adults while exploring the role of psychological variables, including mood, self-efficacy, and motivation. The results of the study show that technology-enhanced physical activity interventions hold great promise but call attention to the need for a comprehensive understanding of psychological dynamics that will pave the way for more tailored and effective interventions. Future research endeavors should aim to bridge these gaps in knowledge to optimize the impact of technology on healthy aging.

Funder

Next Generation EU

Publisher

MDPI AG

Subject

Behavioral Neuroscience,General Psychology,Genetics,Development,Ecology, Evolution, Behavior and Systematics

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