Understanding the Social Value of Geelong’s Design and Manufacturing Heritage for Extended Reality

Author:

Antlej Kaja1ORCID,Cooke Steven2ORCID,Kelly Meghan3ORCID,Kennedy Russell3,Pikó Lauren4ORCID,Horan Ben1ORCID

Affiliation:

1. School of Engineering, Deakin University, Geelong 3216, Australia

2. School of Humanities and Social Sciences, Deakin University, Geelong 3216, Australia

3. School of Communication and Creative Arts, Deakin University, Burwood 3125, Australia

4. Melbourne Graduate School of Education, University of Melbourne, Melbourne 3010, Australia

Abstract

Post-industrial cities often find themselves at a crossroads as to whether to find a new identity or embrace their industrial past. In late 2017, after the closure of major manufacturing plants in the region, the Australian city of Geelong was designated a UNESCO City of Design and embraced a “Clever and Creative” strategy which acknowledged Geelong’s industrial and design past in responding to contemporary technological, demographic, and economic challenges. However, questions remain as to which versions of the past are valued by the local community and how these stories can be shared. To better understand the social value of design and manufacturing heritage in Geelong as well as to get initial feedback on how to interpret this type of heritage through novel immersive extended reality (XR) experiences, the researchers took a community-led approach. This paper reports on the results of the initial online community surveys (N = 55–137) and in-person stakeholder interviews (N = 5) with carefully selected representatives of the local government, education, heritage, tourism, and engineering sectors. The study’s outcome demonstrates the importance of design and manufacturing heritage for the local community’s identity. Moreover, this type of heritage provides a source of inspiration, learning opportunities for future creative problem-solvers, and economic opportunities through tourism. By engaging with the social value of design and manufacturing heritage, this paper argues that more effective and targeted storytelling, game-like applications, and other digital immersive experiences such as extended reality (XR) can be used to better engage with audiences.

Funder

Deakin Science and Society Network Interdisciplinary Project Incubator 2018

Publisher

MDPI AG

Subject

Materials Science (miscellaneous),Archeology,Conservation

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4. City of Greater Geelong (2022, December 30). Greater Geelong: A Clever and Creative Future 2017. Available online: https://www.geelongaustralia.com.au/common/public/documents/8d4d2ad3b2b24c1-cleverandcreativedecember2017web.pdf.

5. UNESCO (2022, December 30). Creative Cities Network: Geelong. Available online: https://en.unesco.org/creative-cities/geelong#:~:text=About%20the%20Creative%20City%3A,and%20automotive%20and%20machinery%20components.

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