BIPMIN: A Gamified Framework for Process Modeling Education

Author:

Bedwell Kylie,Garaccione GiacomoORCID,Coppola RiccardoORCID,Ardito LucaORCID,Morisio MaurizioORCID

Abstract

Business Process Modeling is a skill that is becoming sought after for computer engineers, with Business Process Modeling Notation (BPMN) being one example of the tools used in modeling activities. Students of the Master of Computer Engineering course at Politecnico di Torino learn about BPMN in dedicated courses but often underperform on BPMN-related exercises due to difficulties understanding how to model processes. In recent years, there has been a surge of studies that employ gamification (using game elements in non-recreative contexts to obtain benefits) as a tool in Computer Engineering education to increase students’ engagement with the learning process. This study aims to use the principles of gamification to design a supplementary learning tool for the teaching of information systems technology. In particular, to improve student understanding and use of BPMN diagrams. This study also analyzes the usability and motivation of the participants in using different game elements in increasing student motivation and performance. As part of the study, a prototype web application was developed, which implemented three different designs, each incorporating different game elements relating to either progress, competition, or rewards. An evaluation was then conducted on the prototype to evaluate the performance of the practitioners in performing BPMN modeling tasks with the gamified tool, the usability of the proposed mechanics and the enjoyment of the individual game mechanics that were implemented. With the usage of the gamified tool, the users of the experimental sample were able to complete BPMN modeling tasks with performances compatible with estimates made through expert judgement (i.e., gamification had no negative effect on performance), and were motivated to check the correctness of their models many times during the task execution. The system was evaluated as highly usable (85.8 System Usability Score); the most enjoyed game elements were rewards, levels, progress bars and aesthetics.

Publisher

MDPI AG

Subject

Information Systems

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1. Gamifying Business Process Modeling Education: A Longitudinal Study;Proceedings of the 28th International Conference on Evaluation and Assessment in Software Engineering;2024-06-18

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3. Is ChatGPT Capable of Crafting Gamification Strategies for Software Engineering Tasks?;Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation;2023-12-04

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