Young People’s Perception of the Danger of Risky Online Activities: Behaviours, Emotions and Attitudes Associated with Their Digital Vulnerability

Author:

Carcelén-García Sonia1ORCID,Díaz-Bustamante Ventisca Mónica2ORCID,Galmes-Cerezo María2ORCID

Affiliation:

1. Marketing Department, Communication Faculty, Complutense University, Avda. Complutense s/n, 28040 Madrid, Spain

2. Marketing Department, Economics Faculty, Complutense University, Campus de Somosaguas, 28223 Madrid, Spain

Abstract

Digital leisure has become the main reason young people make use of the Internet and social media. Previous research shows the danger of certain activities in the online environment. Of particular concern are those of a recreational nature, which are more socially accepted by young people; among them one can find: online gambling and betting, online shopping and eGames, and the consumption of content on social media. This study aims to identify the behavioural and psychographic variables which impact the probability that young people will perceive the danger of these risky activities. We have carried out a descriptive and causal investigation with non-experimental cross-cutting analysis through a computer-assisted phone survey on a sample of 1500 young people aged between 18 and 35. The results show that all the activities are perceived as dangerous by the majority of those questioned, but a large percentage of young people do not perceive any risk in online gambling, betting and eGames. We have determined several psychographic and behavioural variables to help predict the perception of risk among young people to help define formal and informal policies for reducing their vulnerability in the event of the inappropriate use of the studied activities.

Funder

European Social Fund

Publisher

MDPI AG

Subject

General Social Sciences

Reference86 articles.

1. Andrade, Belén, Guadix, Ignacio, Rial, Antonio, and Suárez, Fernando (2022, October 05). Impacto de la tecnología en la adolescencia. Relaciones, riesgos y oportunidades. Available online: https://www.unicef.es/publicacion/impacto-de-la-tecnologia-en-la-adolescencia.

2. The Bergen Shopping Addiction Scale: Reliability and validity of a brief screening test;Andreassen;Frontiers in Psychology,2015

3. Asociación Española del Videojuego, AEVI (2022, November 12). Videojuego y adultos. Available online: http://www.aevi.org.es/web/wp-content/uploads/2015/12/Estudio-Videojuegos-y-adultos_presentaci%C3%B3n.pdf.

4. Risk perception and experience: Hazard personality profiles and individual differences;Barnett;Risk Analysis,2001

5. A psychometric study of adolescent risk perception;Benthin;Journal of Adolescence,1993

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3