Connecting the Elderly Using VR: A Novel Art-Driven Methodology

Author:

Kosti Makrina Viola1,Benayoun Maurice2,Georgakopoulou Nefeli1ORCID,Diplaris Sotiris1ORCID,Pistola Theodora1,Xefteris Vasileios-Rafail1ORCID,Tsanousa Athina1ORCID,Valsamidou Kalliopi3,Koulali Panagiota3,Shekhawat Yash4,Sciama Piera5,Kalisperakis Ilias6,Vrochidis Stefanos1ORCID,Kompatsiaris Ioannis1ORCID

Affiliation:

1. Centre for Research and Technology Hellas, CERTH-ITI, 57001 Thessaloniki, Greece

2. School of Creative Media, City University of Hong Kong (CityUHK), Hong Kong, China

3. School of Architecture, Aristotle University of Thessaloniki (AUTH), 54124 Thessaloniki, Greece

4. Nurogames (NURO), 50676 Köln, Germany

5. E-Seniors, 75020 Paris, France

6. UP2METRIC (U2M), 11521 Athens, Greece

Abstract

Demographic change confronts us with an ever-increasing number of elderly people who face isolation and socialization issues. Background: The main challenge of this study is to inject emotional and aesthetic aspects into the design process of a virtual reality (VR) social space for the elderly. In this context, we asked architects and artists to improve the perception elderly people have of their way of communicating with others. Artists, in collaboration with computer engineers, designed experiences that evoke positive cognitive and emotional feelings and memories by following design trends and aesthetic values likely to be appreciated by older people, which were integrated in VR. Methods: We approached our goal by implementing an innovative art-driven methodology, using a plethora of technologies and methods, such as VR, artificial intelligence algorithms, visual analysis, and 3D mapping, in order to make design decisions based on a detailed understanding of the users’ preferences and collective behavior. Results: A so-called virtual village “Cap de Ballon” was co-created, having a public space inspired by the villages of Santorini and Meteora and a private space inspired by the 3D scanning of an elderly person’s apartment. Conclusions: The overall concept of the VR village‘s utility, design, and interior design were appreciated by the end users and the concept was evaluated as original and stimulating for creativity.

Funder

EC-funded Horizon 2020 Research and Innovation Programmes MindSpaces

ReSilence

Publisher

MDPI AG

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