A Virtual Reality Soldier Simulator with Body Area Networks for Team Training

Author:

Fan Yun-Chieh,Wen Chih-YuORCID

Abstract

Soldier-based simulators have been attracting increased attention recently, with the aim of making complex military tactics more effective, such that soldiers are able to respond rapidly and logically to battlespace situations and the commander’s decisions in the battlefield. Moreover, body area networks (BANs) can be applied to collect the training data in order to provide greater access to soldiers’ physical actions or postures as they occur in real routine training. Therefore, due to the limited physical space of training facilities, an efficient soldier-based training strategy is proposed that integrates a virtual reality (VR) simulation system with a BAN, which can capture body movements such as walking, running, shooting, and crouching in a virtual environment. The performance evaluation shows that the proposed VR simulation system is able to provide complete and substantial information throughout the training process, including detection, estimation, and monitoring capabilities.

Funder

Ministry of Science and Technology, Taiwan

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry

Reference38 articles.

1. Distributed Building Evacuation Simulator for Smart Emergency Management

2. Immersive Simulation Training for the Dismounted Soldier;Knerr,2007

3. Virtual reality and its military utility

4. Collaborative Virtual Laboratory Environments with Hardware in the Loop;Zhang,2018

Cited by 25 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Assessment of the intensity and attractiveness of physical exercise while playing table tennis in an immersive virtual environment depending on the game mode;BMC Sports Science, Medicine and Rehabilitation;2024-07-17

2. Measuring operational cognitive readiness of military personnel using Joint Theater Level Simulation System (JTLS);The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology;2024-03-22

3. Laser Pointer-Ray Projection and Collision Detection for 3-Dimensional Shooting Simulator;2024 3rd International Conference on Digital Transformation and Applications (ICDXA);2024-01-29

4. Systematic review of motion capture in virtual reality: Enhancing the precision of sports training;Journal of Ambient Intelligence and Smart Environments;2024-01-22

5. Electronic Shooting Simulator Family "STrIzh": Implementation Levels and Free Software Structure;Devices and Methods of Measurements;2023-12-12

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3