Enhancing the Management of Non-Specific Neck Pain through Gamification: Design and Efficacy of a Health Application

Author:

Sun Yiran1ORCID,Xian Yanjie1,Lin Hongbo1,Sun Xing1ORCID

Affiliation:

1. Shenzhen International Graduate School, Tsinghua University, Shenzhen 518055, China

Abstract

Chronic non-specific neck pain (CNNP) poses a substantial health and economic burden in China. This study introduces a gamified motion-sensing health application framework to address the limitations of existing health applications. The gamified cervical spine somatic exercise application employs motion capture technology alongside the smartphone’s built-in sensors to simulate accurate somatic interactions. Controlled experiments and data analyses demonstrated that the application significantly outperformed traditional text and video interventions in relieving participants’ neck pain by increasing their average daily activity and compliance with the cervical spine exercise routine. The neck pain level of the participants is quantified by the Neck Disability Index (NDI). The results from the controlled experiments demonstrate that this gamified approach significantly decreases the Neck Disability Index (NDI) score from 1.54 to 1.24, highlighting its ability to alleviate neck pain and increase user compliance.

Publisher

MDPI AG

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