Exploring the Economic Viability of Virtual Reality in Architectural, Engineering, and Construction Education

Author:

Farouk Abdelrahman M.1ORCID,Naganathan Hariharan2ORCID,Rahman Rahimi A.1ORCID,Kim Jonghoon3ORCID

Affiliation:

1. Faculty of Civil Engineering Technology, Universiti Malaysia Pahang Al-Sultan Abdullah, Kuantan 26300, Malaysia

2. Construction Management, School of Management, Wentworth Institute of Technology, Boston, MA 02115, USA

3. Construction Management, College of Computing, Engineering and Construction, University of North Florida, Jacksonville, FL 32224, USA

Abstract

The role of technology in education is becoming increasingly important, and the introduction of advanced technology and AI is transforming the way we learn. Virtual reality (VR) is an effective technology that enhances student engagement and improves learning outcomes. However, the cost of implementing VR is a significant concern for educational institutions, making integrating VR technology into education challenging. To address this challenge, this study aims to explore the costs associated with integrating VR into architectural, engineering, and construction (AEC) education. The study had three objectives: to identify relevant case studies that utilized VR in AEC education, to perform keyword analysis, and to conduct a cost analysis of the selected case studies. The thematic analysis identified VR applications in various categories, including VR platforms, construction safety training, design review simulators, civil engineering labs, building information modeling (BIM) integration, architectural design, and surveying engineering. The results revealed that the cost of VR varies based on the application, indicating that it is possible to implement VR in education even on a limited budget. This research provides valuable insights and recommendations for researchers and practitioners who want to adopt VR technology in AEC education effectively.

Publisher

MDPI AG

Reference52 articles.

1. Revolutionizing education: Artificial intelligence empowered learning in higher education;Rahiman;Cogent. Educ.,2024

2. Utilization of multimedia facilities and internet media as effective learning tools;Widiasanti;J. Penelit. Pendidik. IPA,2023

3. Virtual reality and education;Helsel;Educ. Technol.,1992

4. Virtual reality technology in architectural education;World Trans. Eng. Technol. Educ.,2020

5. Predescu, S.-L., Caramihai, S.I., and Moisescu, M.-A. (2023). Impact of VR application in an academic context. Appl. Sci., 13.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3