Exploring Data for Construction Digital Twins: Building Health and Safety and Progress Monitoring Twins Using the Unreal Gaming Engine

Author:

Ellul Claire1ORCID,Hamilton Neve1,Pieri Alexandros1,Floros George2

Affiliation:

1. Department of Civil, Environmental and Geomatic Engineering, University College London, Gower Street, London WC1E 6BT, UK

2. Skanska, 1 Hercules Way, Leavesden, Watford WD25 7GS, UK

Abstract

Although digital twins have been established in manufacturing for a long time, they are only more recently making their way into the urban environment and present a relatively new concept for the construction industry. The concept of a digital twin—a model of the physical environment that has a real-time two-way link between the physical and the digital, with the virtual model changing over time to reflect changes in the real world—lends itself well to the continually changing environment of a construction project. Predictive capabilities built into a twin also have great potential for construction planning—including in supply chain management and waste disposal as well as in the construction process itself. Underpinning this opportunity is location data, which model where something is happening and when and can be used to solve a wide range of problems. In particular, location (the power of where) can integrate diverse data sources and types into a single system, overcoming interoperability challenges that are known to be a barrier to twin implementation. This paper demonstrates the power of location-enabled digital twins in the context of a highway construction project, documenting and addressing data engineering tasks and functionality development to explore the potential of digital twins in the context of two case studies—health and safety and construction monitoring. We develop two demonstrators using data from an existing construction project (building on data and requirements from industry partner Skanska) to build twins that make use of the powers of 4D data presentation offered by the Unreal Gaming Engine and CesiumJS mapping, while software development expertise is sometimes available to construction firms, we specifically explore to what extent the no-code approach available within Unreal can be deployed in this context. Our findings provide evidence to construction companies as to the benefits of digital twins, as well as an understanding of the data engineering and technical skills required to achieve these benefits. The overall results demonstrate the potential for digital twins to unlock and democratise construction data, taking them beyond the niche use of experts and into the boardroom.

Publisher

MDPI AG

Reference103 articles.

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3. HM Government (2023, August 23). Digital Built Britain—Level 3 Building Information Modelling—Strategic Plan, Available online: https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/410096/bis-15-155-digital-built-britain-level-3-strategy.pdf.

4. Health and Safety Executive (2024, January 28). Storing Your Building’s Information—The Golden Thread, Available online: https://www.hse.gov.uk/building-safety/golden-thread.htm.

5. Opoku, D.G.J., Perera, S., Osei-Kyei, R., Rashidi, M., Bamdad, K., and Famakinwa, T. (2023). Barriers to the Adoption of Digital Twin in the Construction Industry: A Literature Review. Informatics, 10.

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